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Old 09-22-2006, 02:39 PM
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(PSX) Ehrgeiz: God Bless The Ring NTSC-U (459 MB)

Description:
Often dubbed "Final Fantasy Fighter," Ehrgeiz allows you to duke it out with Cloud, Tifa, Yuffie, Vincent, and the enigmatic Sephiroth. All things considered, Squaresoft and Dream Factory do a fair job of integrating elements of Final Fantasy into the storyline of Ehrgeiz, which stands alone as an ambitious and intriguing premise. In the distant future, a sword containing an unknown material (hint: materia) was unearthed amidst the rubble of an ancient German castle. The weapon became known as Ehrgeiz, a symbol of power that would represent the strongest fighter in the world. Meanwhile, a sinister organization known as Red Scorpion was assiduously excavating the ruins of an old temple in hopes of finding ancient technology that would give them the edge in biological weapons development. The key to this locked temple, of course, lies with the Ehrgeiz sword and the mysterious materia engraved on its handle. Like Tekken 3, the subplots for each of the characters are beautifully rendered in high-quality motion-captured FMV during the intro and endings. While the notion of a fighting game with a storyline may seem trivial, no one can deny the impact that plot has had on games like Tekken 3 or any of SNK's family of fighters. The more fleshed out the characters, the more likely gamers will become attached to their identities. Unfortunately, none of the Final Fantasy characters has its own unique FMV ending sequence. This makes their inclusion appear somewhat haphazard and irrelevant. When Ehrgeiz was first announced and subsequently beta-tested, it was safe to assume that its gameplay was going to be based on Dream Factory's Tobal series. And indeed, as the game took shape and form in the early days, Tobal's trademark stood dominant in the design of Ehrgeiz's fighting system. The developers also added extras to the fray including the strategic use of boxes for offense and defense, multitiered 3D arenas, and weapons that could be picked up during fights. By moving the controller, players could run freely about the stage in an attempt to gain higher ground or just avoid a corner trap.
Source: Gamespot





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