(PSX) SD Gundam GC [NTSC-J]
Rar/227MB
SD GUNDAM GCENTURY (SD for super-deformed) is another sequel in the popular and funny SD GUNDAM universe by Bandai/Sunrise. GCENTURY is a strategic game which focuses on resource management, planning ahead, and eliminating other competitors. It is a turn-based game system with hex-gridded maps, fixed-location factories, revenue generating space-colonies and cities (where number depends on terrain map), and units that gain experience and ability over time. Additions to the standard game formula include the ability to upgrade or downgrade the suit or ship a pilot is flying, to trade in the vehicle for another, and to rename the pilot.
With the space of a CD, GCENTURY has been freed to span almost the entire illustrious history of MOBILE SUIT GUNDAM from the ONE YEAR WAR; STARDUST MEMORY; ZETA GUNDAM; DOUBLE ZETA GUNDAM; CHAR'S COUNTER ATTACK; V-GUNDAM; and G-GUNDAM, to the recent GUNDAM WING; GUDNAM X, 8TH PLATOON; and even GUNDAM GAIDEN. There are over 100 terrain maps based in space, on the Earth, and on the Moon; 150 SD mobile suits and ships including the Blue Destiny from the Saturn GUNDAM GAIDEN series; 14 factions plus 4 design-your-own custom faction; 5 game modes; 25 long and short CD music tracks; and the 4 player action contained in previous versions.
All of the suits and ships in arcade battle have been pre-rendered and turned into 2D sprites with many smoothly animated frames a la DONKEY KONG COUNTRY, and look quite similar to the sprites used in Bandai's SD GUNDAM OVER GALAXIAN game for the Playstation. However, the rest of the map sprites are the same hand-drawn variety of the previous games, but with better selections of colors. The backgrounds of the space maps have taken advantage of the available 3D abilities of the Playstation with a modeled and rotating Earth, g ouraud-shaded Moon, twinkling stars, and overall nicely drawn map sprites. Transparent information windows overlay the map grid, disappear when the cursor gets near, and can be dragged around or off the screen.
The opening screen leads to the menu screen with the following choices:
Scenario Mode
Single Mode
World Mode
Century Mode
Load
Action Battle
Original Organization
Option
However, it seems to be made up by some cute sprite-animations such as the GUNDAM X firing its weapon in a side-bar during the course of the game.
Single Mode lets you play one particular scenario in one terrain map in space, on the Earth, or on the Moon. World Mode lets you play one scenario on your selection of three terrain maps of space, Earth, and Moon. Century Mode appears to be a sequence of unique scenarios not based on any GUNDAM storyline, and whatever money you have after winning the scenario carries over to the next scenario (leading to a cheat). Load loads in a saved game that incidentally takes up 5 blocks per save game, so free up space on your memory card beforehand.
Action Battle lets you practice battling up to 3 other ships or suits in the arcade battle mode that is used to resolve battles. Additions are a shield defense button for those suits that have one, a button to maintain the facing direction while moving (so you can fly backwards now), an I-Field on/off button for those suits that have it, and a jump/vernier thruster on/off button.
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