All right, seems I felt that we should have some news posted here instead of just our rom updates (not saying they aren't important

)
Went on a bit of a news search this morning and felt that I should really find something that is unheard of and guess what... I succeeded. The team behind Snes9x, which is the one of the 2 top emulators for Super Nintendo has now released a new version, but for all of us Windows users we will have to wait and hope that somebody will port this to Windows as there will be no version for windows at all from the Snes9x team.
If you want to check out the versions available then I suggest you head to
Snes9X.COM and see for yourself. But I have just uploaded the latest windows version for Snes9x and Zsnes to the server and will have it all added asap.
Will also update all other emulators on the go and provide with news for them as well to let you know what has been done.
The changes in the core of Snes9x has been listed on their website, but here is an extract from the team themselves:
Snes9x v1.5 has been released
Tons and tons of internal core changes were made to make Snes9x way better than before, and work on more platforms than before.
Unforunetly since the Windows port is radically different than every other port of Snes9x, and no one cared to maintain the Windows port, this release will not have a Windows port. However interested parties who have the neccesary skills can make a Windows port of the source. However if you do, please send the changes back.
What's new:
Snes9x 1.5
Pseudo-hires rendering flush, Old 2xsai endian fix (anomie)
Added 'oops' auto-snapshot support (anomie)
Fixed usage messages (Unix) (anomie)
Old split-ROM-in-zip bugfix (anomie)
./configure fix for detecting libpng (anomie)
Fix "no PNG support" error message (anomie)
Anomie's control remapping patch (anomie)
Support for IPS patches in the zip file (anomie)
OBC1 savestate fix (Overload)
Fix turbo frameskip, X11 keyboard auto-repeat, VRAM reads (anomie)
Add some missing ifdefs (UNZIP_SUPPORT and ZLIB), from AaronOneal (anomie)
CPU instruction fixes (mostly emulation mode & timing) (anomie)
Mode 7 fixes (anomie)
Rewrote the renderer. Enjoy! (anomie)
Correct-ish memmap boundary testing. (anomie)
Added 4-point gaussian interpolation and proper envelopes many thanks to Brad Martin and TRAC. (zones)
Fixed several sound problems. (zones)
Fixed the memory access problem in C++ Super FX core. (zones)
Speed adjustment of C++ Super FX emulation. (zones)
Various timing fixes: NMI, IRQ, WRAM refresh, cycles per line, HBlank start, etc. Many thanks to byuu for much information. (zones)
Removed some game specific hacks. (zones)
Added the Katakana font for onscreen messages. (107)
Updated JMA to v1 (Nach)
Fixed buffer over/under flow due to incorrect logical operator in S-RTC code (byuu)
Fixed HDMA flags bug. (byuu, anomie)
Ported Snes9x to AMD64. (John Weidman, Nach, zones)
Overhauled BS detection. (Nach)
Fixed infiniti loop and invalid read bug in C++ C4 core. (Nach)
That's all from the news team. Lucullus out
