|
|
Welcome to the EmulatorWorld.com Forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact us. |
|
|||||||
|
||||||
|
|
|
|||||
![]() |
|
|
LinkBack | Thread Tools | Rate Thread | Display Modes |
|
||||
|
(PSX) Metal Gear Solid NTSC-U (852 MB)
(PSX) Metal Gear Solid NTSC-U (852 MB) ![]() To say that the length of the game is disappointing is generous at best. Even if you were to watch every single cutscene and fumble around a bit at the beginning while learning the controls, you would still finish the game in around 15 hours. Once you know exactly what to do and skip as much plot as possible, you can run through the game in three hours or less. Konami attempted to add value in the form of the various difficulty settings, as well as incentives to play through the game again, but no amount of special items and visual tweaks (Gee... the cyberninja is red this time. Yea. Ooh, now I'm wearing a tuxedo. How... exciting) make Metal Gear Solid worth playing through more than twice, and even playing it through a second time just to see both endings is stretching it a little bit. Its brevity is simply appalling. While the game is definitely worth purchasing, you could easily rent it for a couple days and see everything that is worth seeing. Five years from now, when we look back upon Metal Gear Solid, what will we see? The game definitely is revolutionary in many ways. It breaks new ground in gameplay and truly brings the video game one step closer to the realm of movies. It is, without a doubt, a landmark game. But the extreme ease with which it can be mastered and the game's insultingly short length keep it from perfection. Plus, do we really want games that are more like movies? If Hideo Kojima, the game's producer, was so set on this type of cinematic experience, he should really be making movies instead of games. While Metal Gear Solid currently stands alone, it stands as more of a work of art than as an actual game. It's definitely worth purchasing, but don't be surprised if you suddenly get extremely angry when you finish the game the day after you brought it home. Source: Gamespot Download Code:
Disc 1, 2 parts: http://www.megaupload.com/?d=SSOGJBA7 http://www.megaupload.com/?d=TEU7MQG6 Disc 2, 2 parts: Part 1: http://www.megaupload.com/?d=3QKD8MMJ Part 2: http://www.megaupload.com/?d=57CX8HKK Code:
http://www.emulatorworld.com We work hard to bring you these games. Please vote for us (opens in new window). Click the link, then "click here to proceed", and your vote has been counted. Report all downloading problems in the downloading difficulties thread. Enjoy!
__________________
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc. 1989
|
|
||||
|
Yep. you're right. Don't have time for now to re-upload it though, so just download another one of all the games we have.
__________________
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc. 1989
|
|
||||
|
Alright, disc 1 is finally up again. I will upload disc 2 this weekend. Enjoy!
__________________
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc. 1989
|
|
||||
|
As promised, disc 2 is working again aswell.
__________________
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc. 1989
|
|
||||
|
Because it's two parts of disc one, but with different extentions (.001 and .002 I believe). The name is very long so only the first part of the name is showed, which is the same for both parts.
__________________
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc. 1989
|
|
||||
|
Sometimes triple posting is needed *nuff said* lol.
__________________
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc. 1989
|